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ABOUT

ABOUT ME

My name is Matteo Grossi, I am an Unreal Engine CG lead specializing in Cinematics, based in London, UK.

I proactively direct and execute cinematic content on some of the most powerful Commercial and Non-commercial 3D engines, delivering outstanding results through the knowledge of best practices in the game industry and a decade-long career.

I work in close contact with animators, lighters, cinematic artists, and designers as a hands-on director, lead, or as an experienced artist. I have proven experience with tools such as Maya, Motion Builder, Unreal Engine, and Unity and can work valuably in teams of different experience and sizes.

I love being hands-on and contributing to the definition of cinematic pipelines and cinematic direction. on trailers, cut scenes, and cinematic content.

 

Some of my clients are Electronic Arts, Supermassive Games, Dice, The Trailer Farm and several other AAA Game Developers and Marketing Agencies.

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CONTACT

HIRE ME

I am interested in narrative-driven projects and teams/studios that successfully execute high-value cinematics. I can work as an autonomous artist or part of your existing cinematic team for the short, medium or long term.

GET IN TOUCH!

Thanks for getting in touch, I will get back to you soon.

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