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ABOUT

ABOUT
Matteo Grossi is an Unreal Engine Generalist specializing in Cinematic content, based in London, Uk.
Over a decade-long career, he has developed skills in foundamentals areas of cinematic visualisation, such as previs, motion capture, lighting and camera direction, helping dozens of clients deliver high-quality trailers, cinematics and commercials.
He has proven experience with tools such as Maya, Motion Builder and Unreal Engine, and contributes to define pipelines across multiple departments.
Some of his clients are Industrial Light & Magic, Skydance New Media, Electronic Arts, Dice, Supermassive Games, The Trailer Farm and several other AAA Game Developers and Marketing Agencies across the world.







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