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WORK

CINEMATIC CAMERA ARTIST - UNREAL ENGINE 4 SEQUENCER
I joined Little Hope at Supermassive Games towards the final stages of production and helped the Cinematic team polishing sequences spread across 3 different levels.
By then, all motion capture data was already implemented in-Engine, but the Cinematic Director wanted to rework some of the sequences that were not taking full advantage of the actors performance.
My tasks required extensive use of Unreal Sequencer and i was responsible for Camera Animation, Camera angles and Lense choice.
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