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WORK
NeedForSpeed.png

CINEMATIC ARTIST -  COMPOSITOR  -  PREVIS   -  FROSTBITE ENGINE

While working on NEED FOR SPEED (2015) at Electronic Arts ,I was responsible for real-world Camera Tracking, Compositing and Rotoscoping on the FMV sequences.

 

During pre-production I was in charge of Pre-Visualisation and Block-Out for Virtual Sets sequences and  In-Game locations. I also supervised Camera Tracking on set during the live action shooting.

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